About
Specialized in 3D modeling, game design, and development, with a strong focus on programming and software engineering. I have extensive experience in training and mentoring students, as well as directing and creating both video game and 3D projects. I am deeply passionate about autonomous learning, efficient project management, and the creative application of technology to solve complex problems.
Experience
Video Game Development Teacher · CEF School of Audiovisual Arts
- Trained over 90 students in the Unity environment, C#, and 3D modeling with Blender.
- Directly supervised individual and group projects through to their fully playable phase.
- Successfully increased the annual number of playable prototypes completed by students.
- Designed and implemented practical teaching methodologies tailored for non-technical profiles.
3D & Graphic Designer · Independent Clients
- Created custom assets, 3D models, and interactive environments for digital projects and social media.
- Developed visual branding, graphic design, and logos for companies, personal brands, and live events.
Skills & Tools
Professional Abilities
- Project management and team organization.
- High autonomy and self-taught learning capabilities.
- Efficient workflow organization and planning.
- Clear communication and technical mentoring.
- Creative problem-solving applied to visual and technical development.
Software & Languages
Game Dev & Code: Unity, Visual Studio Community, VS Code
3D Tools: Blender, Maya (Learning: Houdini, Unreal Engine)
Design & Production: Adobe Photoshop, Illustrator, Premiere, Affinity, Figma, Clip Studio, DaVinci Resolve, Nuke
Management: Notion, Obsidian, Trello, Slack, Office Suite
Education
Multimedia Application Development · CIFP Francesc de Borja Moll
- Currently expanding knowledge in backend languages (Java, Python), frameworks, and databases.
- Developing practical projects to improve autonomy and deep understanding of software architecture.
3D Animation, Games & Interactive Environments · CEF School of Audiovisual Arts
- Mastered professional software and self-taught advanced game mechanics and visual effects (VFX).
- Only student to complete fully functional video game prototypes, 2D/3D shorts, and VFX sequences during both academic years.
- Managed projects and deadlines autonomously, effectively doubling the course's average production output.
- Directed a team practicum project, taking the lead on core mechanics programming.